Origin Story

Escape HQ began as a collaborative spreadsheet when Escape From Duckov first hit Steam. Veteran extraction players noticed that most guides recycled patch-old data, so we built a living archive for raid-tested intel. Every tactic published on this site is played, verified, and version tagged.

Our volunteers cover everything from Sunken Reeds boss routes to LAN mod experiments. The hub stays independent—no sponsored gear reviews, no paywalls, just clean data for duck commandos.

Editorial Principles

  • Update cadence: at least twice weekly during major patches.
  • Version labels on every guide referencing the current build.
  • Clear separation between official features and community-made mods.
  • Accessibility passes to keep contrast high and language inclusive.

Research Workflow

Recon

Each Escape From Duckov update is lab tested in private raids. We log loot tables, AI behavior shifts, and extraction bugs.

Documentation

Writers convert raw raid notes into SEO-friendly guides and wiki entries, blending tactical clarity with keyword discipline.

Peer Review

At least two editors proof each article for accuracy and readability before publication.

Community Promise

Escape From Duckov players rely on us for trustworthy information. We credit dataminers, modders, and translators, remove spoilers on request, and respond to correction reports within 48 hours.

Have new intel? Share it via the contact form or Discord. Contributors receive author tags on published work.

Team Snapshot

Ivy “QuackLine”
Lead editor, map annotation specialist.
Ren “Shellshock”
Combat analyst, weapon math.
Mia “Hydroponic”
Hideout progression architect.
Dex “Signal”
Mod curation & LAN experiments.

Transparency

Affiliate policyNo paid links or undisclosed partnerships. Data sourcesLive gameplay, developer streams, community logs. CorrectionsPublic changelog with timestamps. Contactsupport@escapefromduckov.online within 48h.